Warhammer Online 1.2 patch

Patch 1.2 released, let's see what it brought to restless Warhammer players ;)
Well, the main idea is "woo-hoo!" Really. Warhammer Online is still ain't perfect game, but it's one step closer now. Or maybe even two.

First - Interface/design/models/etc

So, now you can see every member of your warband on the map and minimap. Wherever they are! Seems like an obvious necessity, but we had been playing for 6 month now without this little thing. Moreover, now there are arrows on the map, with a click you’ll be able to see the map of the nearest zone. So you don't have to use your scroll wheel whenever you feel like checking the situation in the tier. Bravo, Mythic! Seriously, such a trivial option, but it makes me happy. 

Next, the various mounts (2 new for anyone, 3 new for guilds only) - they are cool! Yes, most of empire players ride black horses now, but still, the opportunity to choose makes players happy too. 

Ironbreakers said they have new cool axes models, haven’t seen them yet, but I believe my dwarfs :) Seems like Chosens have new axes too, I've been killed by one today :p

By the way, RvR-influence rewards bugs fixed (Knight's rewards were absolutely invisible, now they have 3d-models). Pity that no one who has at least Sentinel set won't use these rewards, cause sets have better stats, despite the fact that it's rather hard to get full RvR-influence in tier four. I think Mythic should link all these items into some set, "Veteran" for instance.



Craft system

Well, I can't say much about it, because none of my characters have any crafting skills. But most of my guildmates like new system. I like it too, because of free Chaos Black Dye. My Knight looks great now, screenshots below :p

Class balance

Hard to say exactly how good it is after only one evening of testing, but I'd say things became better. Witch elves are not overpowered now ( /dance ), armor is important, so tank archtype is buffed a little, absorb morales are useful too, and so on and so on. In fact, some classes are still ignored by Mythic, but I am sure their time will come.
By the way, the toughest class now is... archmage. Two detaunts + tank's guard ability makes them almost immortal. It's true, I saw how our archmage tanked 4 enemy melee-dps :) More information: here and hereMy congrats to AM's, although this bug will be fixed soon, enjoy your demi-god powers today, let it be the revenge for all the suffers :)

Domination System

It works! Nobody still knows if it is better or worse than old system, but personally me likes it. We've locked zones the same way before (by taking all the battle objectives, keeps and blocking enemy warcamp) PLUS we needed to win all the scenarios. And it used to take us about 3-4 hours, now we can do it in 2 hours, without any scenario problems. It is good for Order of Eltharion, because Destro scenario premades are really, really strong.
(For those who don't know - while at US servers order dominates, at EU we are outnumbered. Eltharion was the first server where forces of order invaded the Inevitable CityProbably it’s the only server the EU ones, where it’s like that, but I’m not sure. Anyway, we relaxed too much and destruction struck back, so capital count is 4:3 now.)

So, going back to the problem with scenarios - our premades are pretty strong too, but we are really outnumbered. While our premades are winning one scenario, enemies win three. That's why frontiers are always in Reikland, Eataine and Kadrin Valley.

On the other hand, there’s still such a threat as nightstalkers, who lock zones at night and rush to defenseless capital. I wish Mythic made some "playtime", from 6 pm till midnight for example, which wouldn’t let the capital be burnt down, when normal people are at work/university or just sleeping. It doesn't matter how strong we are, none of our victories give us anything — enemies can simply wait until we go to bed and capture all the zones. Actually, this is what they do now, three out of four Altdorf sieges had been done this way. Hope Mythic will realize that although WAR is everywhere, warriors sometimes want to sleep a little :)


Live Event

I was not waiting for Bitter Rivals and Slayers, but have completed today's tasks. This event it the same as Heavy Metall was  boring enough. But scenario (Twitted Tower) is funny, the way from respawn to battle objectives reminded me about Serious Sam
And by the way, two simple tasks grant the first bar of influence which unlocks the title The Doom Seeker, sounds nice I think. If you are interested in other titles - check this link, list is not full, but pretty long.



So, I'd say good job, Mythic! You did well, but don't relax, you still have a lot to do.

And some screenshots, as I promised :)



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